Vendread Houndhorde
DARK 3

Vendread Houndhorde

  • Archetype:
  • Vendread

  • ATK:
  • 0

  • DEF:
  • 2100

  • View:
  • 3579




If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 7, 2026
59± 6/ 100
Power Score
Intrinsic 55
Deck 61

Vendread Houndhorde — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 61 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion, Material body

Why it scores here

Vendread Houndhorde scores in the high 50s on its engine role. It returns from the GY by discarding a Vendread card and is banished when it leaves the field, and a Vendread Ritual Summoned using it gains a once-per-turn banish of a Spell/Trap. Its 0 ATK / 2100 DEF body earns nothing by itself; the score comes from GY accessibility and deck fit (present in all 335 decks, 100% alongside Revendread Slayer and Revendread Origin). Archetype lock, brick risk, and the absence of any combo data keep it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 65 Special Summons from the GY for the cost of discarding a Vendread card, so it is live only when a Vendread card is in hand; it is run in all 335 decks but has no starter/searched data (observed, inferred).
Combo & Conversion 60 The gained banish effect and Ritual enablement are text-verified, and guides describe combo-driven disruption, but there are zero recorded combos to measure conversion (verified, inferred).
Resource Economy 50 Discarding one card to put a body on the field is roughly even on cards, and banish-on-leave prevents repeated GY recursion from this card (verified, inferred).
Effect & Interaction 40 The only interaction is a once-per-turn banish of one Spell/Trap, and only on a Vendread Ritual Summoned with this card; it is situational and archetype-bound (verified).
Material Utility 60 A Level 3 DARK Zombie is a standard Ritual/Xyz-type material, and the body stays valid as material even though its effects are of limited use (verified, inferred).
Resilience & Flexibility 45 Both effects are GY/field-dependent and once-per-turn scoped, and no counter or negation data is supplied, so redundancy is unproven (inferred).
Deck-Building Efficiency 50 No garnet or lock, with 1 typical copy in the usage stats, but dead in hands without Vendread cards, so it is archetype-locked (observed, inferred).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion (Material body noted as secondary, not blended). Intrinsic ≈ 55, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Returns from the GY by discarding one Vendread card, with banish-on-leave preventing repeated recursion from the GY
  • Gained Ritual-summon effect adds a once-per-turn banish of a Spell/Trap
  • Present in all 335 sampled decks at 100% alongside the core Revendread partners
  • Level 3 DARK body is a usable Ritual/Xyz-type material

Weaknesses

  • Needs a Vendread card in hand to discard; brick without one
  • ATK 0 / DEF 2100 body has no direct board impact
  • Gained effect applies only to a Vendread Ritual Summoned using this card
  • Effects are once per turn and archetype-bound
  • No recorded combos to confirm conversion

Counters / choke points

  • No counter cards are supplied in evidence for this card (speculation)

Best use

GY recursion starter and Ritual-line enabler in Vendread builds. Decks: Vendread (archetype 873), Vendread (archetype 132), Vendread (archetype 1141). Suggested copies: 1.

Evidence & gaps

  • Verified: GY effect: discard 1 Vendread card to Special Summon this card; banished when it leaves the field; Ritual-summoned Vendread gains a once-per-turn quick effect banishing 1 opponent Spell/Trap; Level 3 DARK Zombie, ATK 0, DEF 2100, formats TCG/OCG/MasterDuel/DuelLinks
  • Observed: Run in 335 of 335 sampled decks, average 1.38 copies, max 3; Present alongside Revendread Slayer and Revendread Origin in 100% of decks; Three Vendread archetype IDs account for 224 of 335 decks (67%); Usage statistics show 100% inclusion with typical copies 1 in two Vendread archetypes; Zero recorded combos
  • Inferred: Discard cost implies brick risk when no Vendread card is in hand; The gained banish effect is reachable only through a Ritual Summon of a Vendread monster; Guide snippets describe disruption and recovery when comboed, and brick risk when not
  • Data gaps: No combos supplied; combo conversion is text-only inference No starter/searched/material combo breakdown No banlist token; assumed 3 copies (unlimited) No ruling or counter-card data Guides are informal Vietnamese snippets Gained effect text is taken as supplied











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