DARK
3Vendread Houndhorde
Archetype:
Vendread
ATK:
0
DEF:
2100
View:
3579
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
Vendread Houndhorde — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 61 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion, Material body
Why it scores here
Vendread Houndhorde scores in the high 50s on its engine role. It returns from the GY by discarding a Vendread card and is banished when it leaves the field, and a Vendread Ritual Summoned using it gains a once-per-turn banish of a Spell/Trap. Its 0 ATK / 2100 DEF body earns nothing by itself; the score comes from GY accessibility and deck fit (present in all 335 decks, 100% alongside Revendread Slayer and Revendread Origin). Archetype lock, brick risk, and the absence of any combo data keep it from scoring higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Special Summons from the GY for the cost of discarding a Vendread card, so it is live only when a Vendread card is in hand; it is run in all 335 decks but has no starter/searched data (observed, inferred). |
| Combo & Conversion | 60 | The gained banish effect and Ritual enablement are text-verified, and guides describe combo-driven disruption, but there are zero recorded combos to measure conversion (verified, inferred). |
| Resource Economy | 50 | Discarding one card to put a body on the field is roughly even on cards, and banish-on-leave prevents repeated GY recursion from this card (verified, inferred). |
| Effect & Interaction | 40 | The only interaction is a once-per-turn banish of one Spell/Trap, and only on a Vendread Ritual Summoned with this card; it is situational and archetype-bound (verified). |
| Material Utility | 60 | A Level 3 DARK Zombie is a standard Ritual/Xyz-type material, and the body stays valid as material even though its effects are of limited use (verified, inferred). |
| Resilience & Flexibility | 45 | Both effects are GY/field-dependent and once-per-turn scoped, and no counter or negation data is supplied, so redundancy is unproven (inferred). |
| Deck-Building Efficiency | 50 | No garnet or lock, with 1 typical copy in the usage stats, but dead in hands without Vendread cards, so it is archetype-locked (observed, inferred). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion (Material body noted as secondary, not blended). Intrinsic ≈ 55, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Returns from the GY by discarding one Vendread card, with banish-on-leave preventing repeated recursion from the GY
- Gained Ritual-summon effect adds a once-per-turn banish of a Spell/Trap
- Present in all 335 sampled decks at 100% alongside the core Revendread partners
- Level 3 DARK body is a usable Ritual/Xyz-type material
Weaknesses
- Needs a Vendread card in hand to discard; brick without one
- ATK 0 / DEF 2100 body has no direct board impact
- Gained effect applies only to a Vendread Ritual Summoned using this card
- Effects are once per turn and archetype-bound
- No recorded combos to confirm conversion
Counters / choke points
- No counter cards are supplied in evidence for this card (speculation)
Best use
GY recursion starter and Ritual-line enabler in Vendread builds. Decks: Vendread (archetype 873), Vendread (archetype 132), Vendread (archetype 1141). Suggested copies: 1.
Evidence & gaps
- Verified: GY effect: discard 1 Vendread card to Special Summon this card; banished when it leaves the field; Ritual-summoned Vendread gains a once-per-turn quick effect banishing 1 opponent Spell/Trap; Level 3 DARK Zombie, ATK 0, DEF 2100, formats TCG/OCG/MasterDuel/DuelLinks
- Observed: Run in 335 of 335 sampled decks, average 1.38 copies, max 3; Present alongside Revendread Slayer and Revendread Origin in 100% of decks; Three Vendread archetype IDs account for 224 of 335 decks (67%); Usage statistics show 100% inclusion with typical copies 1 in two Vendread archetypes; Zero recorded combos
- Inferred: Discard cost implies brick risk when no Vendread card is in hand; The gained banish effect is reachable only through a Ritual Summon of a Vendread monster; Guide snippets describe disruption and recovery when comboed, and brick risk when not
- Data gaps: No combos supplied; combo conversion is text-only inference No starter/searched/material combo breakdown No banlist token; assumed 3 copies (unlimited) No ruling or counter-card data Guides are informal Vietnamese snippets Gained effect text is taken as supplied






